Diving Helmet

An asset I have been working on lately for use in film/cinematics. It was quite a good learning experience, having to learn about the high-res sculpting and UDIM workflow in film. Also first time using Quixel in my texturing work.

Modeled in Maya, sculpted up in Zbrush, textured in Substance Painter and rendered using V-Ray.

day lighting

day lighting

maps breakdown

maps breakdown

clay shaded

clay shaded

wireframe

wireframe

UV layout

UV layout

Diving Helmet turntable breakdown